I watched some tutorials, but as you know, they only work on that specific game and those tutorials were for another game. I tried doing that in one other game, but i don't exactly understand which function is responsible for the crash / game close. Posted: Tue 8:39 pm Post Yeah i know that, but i'm not that good with programming. not only to cheat in a game, but just because i want to know science behind it and how it works exactly. I really want to get around this once and for all. I read about it somewhere, that even tho they say you can't modify the game, if you do, they can't legally do anything as technically you're not modifying the game, you're modifying your own computer's RAM.Īnyway if you think you really know solution, pm me please :) (or if anyone else knows something that might help). In fact i think every game has terms where it says that you're not allowed to modify game content, however there's just nothing they can legally do about it. You serious about the new rules? what is Dark_Byte thinking? not to bash on him or anything, but he wrote a tool that is DESIGNED to cheat in games, yet he doesn't like bypassing anti-debug? that's senseless as obviously ever game company is against cheats in their games. Stealthedit still caused a crash on same opcode, which means when stealthedit copies the memory, it also copies the integrity check. Game only crashes when trying to debug certain Opcodes, some useless opcodes can be debugged without crash.Ģ. I've tried the plugin, it worked in one multiplayer game up to a point where it no longer crashed the game, but project CARS 2 still crashes, that's what made me think it's actually some sort of integrity check.ġ. Plus as far as i know the forum no longer allow talking about bypassing anti-cheat/debug here due rule changes, otherwise i would talk more or even work with you to find a solution. (i dont know if this plugin helps or not, i didnt use it on games that may have anti-cheat/debug) It may (or may not) be an anti-debug system implemented, if non-of-ce dbg'ing options worked then try stealthedit plugin. It seems like they have implanted more specific anti-debug that protect certain key functions only.Ĭan someone with experience reply please?Įxperience, as someone who has actually ran into those issues in other games and have found a working bypass. I also noticed that some opcodes are debuggable, but they're useless things. Game either crashes OR there are 0 results. NONE of the options provided in CE work! I tried all possible combinations. you think i'd be posting here if it was as simple as changing option in CE? please pay attention to my original post! i'm frustrated of always getting some lame answer that doesn't even get close to helping. VEH is under "debugger method" and i said I tried them all. Since you didn't mention VEH dbg, then try it. So in short, Int3 is the only thing that actually brings up some results, but it crashes when i try to debug the OpCode. I tried "Use kernelmode debugger (I enabled virtualization in bios and DBVM is fully activated), but CE is only able to use "Hardware breakpoints" with kernelmode, so same thing. I tried Page Exceptions - same thing, nothing shows up in the debugger, no addresses.Ĥ. I tried Hardware Breakpoints (max4) - game doesn't crash, but nothing shows up either and i'm 100% sure i have right instruction.ģ. I tried Int3 (always crashes, regardless of "debugger method"Ģ. Here's what i've tried so far and what happens.įirst of, when i find an address and do "find out what writes to this address" then everything works and opcode pops up, but we all know addresses are not static, so next time i launched game i wanted to breakpoint the opcode, but then game crashes. Today I decided to make some simple hacks for project cars 2, but it has anti-debug protection.ĭoes anyone know any stealth debugging plugins or any other way to debug? Open rct2 cheats.Posted: Sun 10:33 pm Post subject: Help with Project CARS 2 please